Files
tbd-station-14/Content.Client/Chemistry/Components/InjectorComponent.cs
2022-02-12 15:18:18 -07:00

91 lines
3.2 KiB
C#

using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Chemistry.Components
{
/// <summary>
/// Client behavior for injectors & syringes. Used for item status on injectors
/// </summary>
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IItemStatus
{
[ViewVariables] private FixedPoint2 CurrentVolume { get; set; }
[ViewVariables] private FixedPoint2 TotalVolume { get; set; }
[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
//Add/remove item status code
Control IItemStatus.MakeControl() => new StatusControl(this);
void IItemStatus.DestroyControl(Control control) { }
//Handle net updates
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not InjectorComponentState state)
{
return;
}
CurrentVolume = state.CurrentVolume;
TotalVolume = state.TotalVolume;
CurrentMode = state.CurrentMode;
_uiUpdateNeeded = true;
}
/// <summary>
/// Item status control for injectors
/// </summary>
private sealed class StatusControl : Control
{
private readonly InjectorComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(InjectorComponent parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
Update();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
Update();
}
public void Update()
{
_parent._uiUpdateNeeded = false;
//Update current volume and injector state
var modeStringLocalized = _parent.CurrentMode switch
{
InjectorToggleMode.Draw => Loc.GetString("injector-draw-text"),
InjectorToggleMode.Inject => Loc.GetString("injector-inject-text"),
_ => Loc.GetString("injector-invalid-injector-toggle-mode")
};
_label.SetMarkup(Loc.GetString("injector-volume-label",
("currentVolume", _parent.CurrentVolume),
("totalVolume", _parent.TotalVolume),
("modeString", modeStringLocalized)));
}
}
}
}