Files
tbd-station-14/Content.Shared/Wires/WiresPanelComponent.cs
2023-04-20 16:42:22 +10:00

36 lines
1007 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Wires;
[NetworkedComponent, RegisterComponent]
[Access(typeof(SharedWiresSystem))]
public sealed class WiresPanelComponent : Component
{
/// <summary>
/// Is the panel open for this entity's wires?
/// </summary>
[DataField("open")]
public bool Open;
/// <summary>
/// Should this entity's wires panel be visible at all?
/// </summary>
[ViewVariables]
public bool Visible = true;
[DataField("screwdriverOpenSound")]
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
[DataField("screwdriverCloseSound")]
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
}
[Serializable, NetSerializable]
public sealed class WiresPanelComponentState : ComponentState
{
public bool Open;
public bool Visible;
}