Files
tbd-station-14/Content.Shared/Procedural/DungeonGenerators/PrefabDunGen.cs
2023-03-10 16:41:22 +11:00

31 lines
1.1 KiB
C#

using Content.Shared.Maps;
using Content.Shared.Tag;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Procedural.DungeonGenerators;
/// <summary>
/// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist.
/// </summary>
public sealed class PrefabDunGen : IDunGen
{
/// <summary>
/// Rooms need to match any of these tags
/// </summary>
[DataField("roomWhitelist", customTypeSerializer:typeof(PrototypeIdListSerializer<TagPrototype>))]
public List<string> RoomWhitelist = new();
/// <summary>
/// Room pack presets we can use for this prefab.
/// </summary>
[DataField("presets", required: true, customTypeSerializer:typeof(PrototypeIdListSerializer<DungeonPresetPrototype>))]
public List<string> Presets = new();
/// <summary>
/// Fallback tile.
/// </summary>
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer<ContentTileDefinition>))]
public string Tile = "FloorSteel";
}