* git mv * Disable shader while box is open * Hide entity menu / prevent examine * fix recursion fix recursion fix recursion fix recursion * Better visibility checks * min and max visibility fields * fix reference point
18 lines
498 B
C#
18 lines
498 B
C#
namespace Content.Shared.Examine
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{
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/// <summary>
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/// Component required for a player to be able to examine things.
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/// </summary>
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[RegisterComponent]
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public sealed class ExaminerComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("skipChecks")]
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public bool SkipChecks = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("checkInRangeUnOccluded")]
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public bool CheckInRangeUnOccluded = true;
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}
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}
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