* Use chat emote system for disease * Use chat emotes in prototypes * Fix sound path * Fix prototype ids * Update Content.Server/Disease/DiseaseSystem.cs Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> --------- Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
9 lines
308 B
C#
9 lines
308 B
C#
namespace Content.Shared.Disease.Events;
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/// <summary>
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/// Raised by an entity about to sneeze/cough.
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/// Set Cancelled to true on event handling to suppress the sneeze
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/// </summary>
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[ByRefEvent]
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public record struct AttemptSneezeCoughEvent(EntityUid Uid, string? EmoteId, bool Cancelled = false);
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