19 lines
659 B
C#
19 lines
659 B
C#
using Content.Server.StationEvents.Events;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Server.StationEvents.Components;
|
|
|
|
[RegisterComponent, Access(typeof(LoneOpsSpawnRule))]
|
|
public sealed class LoneOpsSpawnRuleComponent : Component
|
|
{
|
|
[DataField("loneOpsShuttlePath")]
|
|
public string LoneOpsShuttlePath = "Maps/Shuttles/striker.yml";
|
|
|
|
[DataField("gameRuleProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
|
public string GameRuleProto = "Nukeops";
|
|
|
|
[DataField("additionalRule")]
|
|
public EntityUid? AdditionalRule;
|
|
}
|