* Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
14 lines
319 B
C#
14 lines
319 B
C#
using Content.Shared.Body.Components;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Body.Systems;
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namespace Content.Client.Body.Systems;
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public sealed class BodySystem : SharedBodySystem
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{
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protected override void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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return;
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}
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}
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