Files
tbd-station-14/Content.Server/Access/Systems/AgentIDCardSystem.cs

158 lines
6.8 KiB
C#

using Content.Server.Access.Components;
using Content.Server.Popups;
using Content.Shared.UserInterface;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Interaction;
using Content.Shared.StatusIcon;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Content.Shared.Roles;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Clothing.Systems;
using Content.Server.Implants;
using Content.Shared.Implants;
using Content.Shared.Inventory;
using Content.Shared.Lock;
using Content.Shared.PDA;
namespace Content.Server.Access.Systems
{
public sealed class AgentIDCardSystem : SharedAgentIdCardSystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IdCardSystem _cardSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ChameleonClothingSystem _chameleon = default!;
[Dependency] private readonly ChameleonControllerSystem _chamController = default!;
[Dependency] private readonly LockSystem _lock = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AgentIDCardComponent, AfterInteractEvent>(OnAfterInteract);
// BUI
SubscribeLocalEvent<AgentIDCardComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardNameChangedMessage>(OnNameChanged);
SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobChangedMessage>(OnJobChanged);
SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobIconChangedMessage>(OnJobIconChanged);
SubscribeLocalEvent<AgentIDCardComponent, InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent>>(OnChameleonControllerOutfitChangedItem);
}
private void OnChameleonControllerOutfitChangedItem(Entity<AgentIDCardComponent> ent, ref InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent> args)
{
if (!TryComp<IdCardComponent>(ent, out var idCardComp))
return;
_prototypeManager.TryIndex(args.Args.ChameleonOutfit.Job, out var jobProto);
var jobIcon = args.Args.ChameleonOutfit.Icon ?? jobProto?.Icon;
var jobName = args.Args.ChameleonOutfit.Name ?? jobProto?.Name ?? "";
if (jobIcon != null)
_cardSystem.TryChangeJobIcon(ent, _prototypeManager.Index(jobIcon.Value), idCardComp);
if (jobName != "")
_cardSystem.TryChangeJobTitle(ent, Loc.GetString(jobName), idCardComp);
// If you have forced departments use those over the jobs actual departments.
if (args.Args.ChameleonOutfit?.Departments?.Count > 0)
_cardSystem.TryChangeJobDepartment(ent, args.Args.ChameleonOutfit.Departments, idCardComp);
else if (jobProto != null)
_cardSystem.TryChangeJobDepartment(ent, jobProto, idCardComp);
// Ensure that you chameleon IDs in PDAs correctly. Yes this is sus...
// There is one weird interaction: If the job / icon don't match the PDAs job the chameleon will be updated
// to the PDAs IDs sprite but the icon and job title will not match. There isn't a way to get around this
// really as there is no tie between job -> pda or pda -> job.
var idSlotGear = _chamController.GetGearForSlot(args, "id");
if (idSlotGear == null)
return;
var proto = _prototypeManager.Index(idSlotGear);
if (!proto.TryGetComponent<PdaComponent>(out var comp, EntityManager.ComponentFactory))
return;
_chameleon.SetSelectedPrototype(ent, comp.IdCard);
}
private void OnAfterInteract(EntityUid uid, AgentIDCardComponent component, AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || _lock.IsLocked(uid) ||
!TryComp<AccessComponent>(args.Target, out var targetAccess) || !HasComp<IdCardComponent>(args.Target))
return;
if (!TryComp<AccessComponent>(uid, out var access) || !HasComp<IdCardComponent>(uid))
return;
var beforeLength = access.Tags.Count;
access.Tags.UnionWith(targetAccess.Tags);
var addedLength = access.Tags.Count - beforeLength;
_popupSystem.PopupEntity(Loc.GetString("agent-id-new", ("number", addedLength), ("card", args.Target)), args.Target.Value, args.User);
if (addedLength > 0)
Dirty(uid, access);
}
private void AfterUIOpen(EntityUid uid, AgentIDCardComponent component, AfterActivatableUIOpenEvent args)
{
if (!_uiSystem.HasUi(uid, AgentIDCardUiKey.Key))
return;
if (!TryComp<IdCardComponent>(uid, out var idCard))
return;
var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.LocalizedJobTitle ?? "", idCard.JobIcon);
_uiSystem.SetUiState(uid, AgentIDCardUiKey.Key, state);
}
private void OnJobChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardJobChangedMessage args)
{
if (!TryComp<IdCardComponent>(uid, out var idCard))
return;
_cardSystem.TryChangeJobTitle(uid, args.Job, idCard);
}
private void OnNameChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardNameChangedMessage args)
{
if (!TryComp<IdCardComponent>(uid, out var idCard))
return;
_cardSystem.TryChangeFullName(uid, args.Name, idCard);
}
private void OnJobIconChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardJobIconChangedMessage args)
{
if (!TryComp<IdCardComponent>(uid, out var idCard))
return;
if (!_prototypeManager.TryIndex(args.JobIconId, out var jobIcon))
return;
_cardSystem.TryChangeJobIcon(uid, jobIcon, idCard);
if (TryFindJobProtoFromIcon(jobIcon, out var job))
_cardSystem.TryChangeJobDepartment(uid, job, idCard);
}
private bool TryFindJobProtoFromIcon(JobIconPrototype jobIcon, [NotNullWhen(true)] out JobPrototype? job)
{
foreach (var jobPrototype in _prototypeManager.EnumeratePrototypes<JobPrototype>())
{
if (jobPrototype.Icon == jobIcon.ID)
{
job = jobPrototype;
return true;
}
}
job = null;
return false;
}
}
}