* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
33 lines
849 B
C#
33 lines
849 B
C#
#nullable enable
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.Verbs
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{
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/// <summary>
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/// Contains combined name and icon information for a verb category.
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/// </summary>
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public readonly struct VerbCategoryData
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{
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public VerbCategoryData(string name, SpriteSpecifier? icon)
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{
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Name = name;
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Icon = icon;
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}
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public string Name { get; }
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public SpriteSpecifier? Icon { get; }
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public static implicit operator VerbCategoryData((string name, string? icon) tuple)
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{
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var (name, icon) = tuple;
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if (icon == null)
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{
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return new VerbCategoryData(name, null);
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}
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return new VerbCategoryData(name, new SpriteSpecifier.Texture(new ResourcePath(icon)));
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}
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}
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}
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