Files
tbd-station-14/Content.Shared/GameObjects/Verbs/Verb.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

92 lines
3.7 KiB
C#

#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Verbs
{
/// <summary>
/// A verb is an action in the right click menu of an entity.
/// </summary>
/// <remarks>
/// To add a verb to an entity, define it as a nested class inside the owning component,
/// and mark it with <see cref="VerbAttribute"/>
/// </remarks>
[UsedImplicitly]
public abstract class Verb : VerbBase
{
/// <summary>
/// Gets the visible verb data for the user.
/// </summary>
/// <remarks>
/// Implementations should write into <paramref name="data"/> to return their data.
/// </remarks>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <param name="data">The data that must be filled into.</param>
protected abstract void GetData(IEntity user, IComponent component, VerbData data);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
public abstract void Activate(IEntity user, IComponent component);
public VerbData GetData(IEntity user, IComponent component)
{
var data = new VerbData();
GetData(user, component, data);
return data;
}
}
/// <inheritdoc />
/// <summary>
/// Sub class of <see cref="T:Content.Shared.GameObjects.Verbs.Verb" /> that works on a specific type of component,
/// to reduce casting boiler plate for implementations.
/// </summary>
/// <typeparam name="T">The type of component that this verb will run on.</typeparam>
public abstract class Verb<T> : Verb where T : IComponent
{
/// <summary>
/// Gets the visible verb data for the user.
/// </summary>
/// <remarks>
/// Implementations should write into <paramref name="data"/> to return their data.
/// </remarks>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <param name="data">The data that must be filled into.</param>
protected abstract void GetData(IEntity user, T component, VerbData data);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
protected abstract void Activate(IEntity user, T component);
protected sealed override void GetData(IEntity user, IComponent component, VerbData data)
{
GetData(user, (T) component, data);
}
/// <inheritdoc />
public sealed override void Activate(IEntity user, IComponent component)
{
Activate(user, (T) component);
}
}
/// <summary>
/// This attribute should be used on <see cref="Verb"/> implementations nested inside component classes,
/// so that they're automatically detected.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
[MeansImplicitUse]
public sealed class VerbAttribute : Attribute
{
}
}