Files
tbd-station-14/Content.Shared/GameObjects/Components/Weapons/Ranged/Barrels/SharedRevolverBarrelComponent.cs
2021-03-16 15:50:20 +01:00

30 lines
887 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
{
[Serializable, NetSerializable]
public class RevolverBarrelComponentState : ComponentState
{
public int CurrentSlot { get; }
public FireRateSelector FireRateSelector { get; }
public bool?[] Bullets { get; }
public string? SoundGunshot { get; }
public RevolverBarrelComponentState(
int currentSlot,
FireRateSelector fireRateSelector,
bool?[] bullets,
string? soundGunshot) :
base(ContentNetIDs.REVOLVER_BARREL)
{
CurrentSlot = currentSlot;
FireRateSelector = fireRateSelector;
Bullets = bullets;
SoundGunshot = soundGunshot;
}
}
}