* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
30 lines
709 B
C#
30 lines
709 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Nutrition
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{
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public abstract class SharedFoodContainerComponent : Component
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{
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}
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[NetSerializable, Serializable]
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public enum FoodContainerVisualMode
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{
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/// <summary>
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/// Discrete: 50 eggs in a carton -> down to 25, will show 12/12 until it gets below max
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/// Rounded: 50 eggs in a carton -> down to 25, will round it to 6 of 12
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/// </summary>
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Discrete,
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Rounded,
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}
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[NetSerializable, Serializable]
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public enum FoodContainerVisuals
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{
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Capacity,
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Current,
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}
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}
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