* Fix monkey kitchen spike dragdrop I also aligned the behavior with tg (need combat mode on + mob alive). It still needs to do damage over time and buckle the target but baby steps. * Cleanup * Fix kitchenspike layers Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
32 lines
874 B
C#
32 lines
874 B
C#
#nullable enable
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Nutrition
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{
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/// <summary>
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/// Indicates that the entity can be thrown on a kitchen spike for butchering.
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/// </summary>
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[RegisterComponent]
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public class SharedButcherableComponent : Component, IDraggable
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{
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public override string Name => "Butcherable";
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[ViewVariables]
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public string? MeatPrototype => _meatPrototype;
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[ViewVariables]
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[DataField("meat")]
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private string? _meatPrototype;
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public bool CanDrop(CanDropEventArgs args)
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{
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return true;
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}
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}
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}
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