* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
#nullable enable
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using System;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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/// <summary>
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/// Shared class for injectors & syringes
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/// </summary>
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public class SharedInjectorComponent : Component
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{
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public override string Name => "Injector";
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public sealed override uint? NetID => ContentNetIDs.REAGENT_INJECTOR;
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/// <summary>
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/// Component data used for net updates. Used by client for item status ui
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/// </summary>
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[Serializable, NetSerializable]
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protected sealed class InjectorComponentState : ComponentState
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{
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public ReagentUnit CurrentVolume { get; }
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public ReagentUnit TotalVolume { get; }
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public InjectorToggleMode CurrentMode { get; }
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public InjectorComponentState(ReagentUnit currentVolume, ReagentUnit totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
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{
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CurrentVolume = currentVolume;
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TotalVolume = totalVolume;
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CurrentMode = currentMode;
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}
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}
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public enum InjectorToggleMode
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{
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Inject,
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Draw
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}
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}
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}
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