Files
tbd-station-14/Content.Client/Input/ContentContexts.cs
Exp 292ef4ef16 Admin Menu (#1648)
* First Prototype

* Command Window

* Dropdown

* Is this better?

* That's kinda better?

* Added divider

* Shit

* Check if Admin Menu & Commands are allowed

* -Funcy Shit
-Now gets properly the playerlist
-Fixed kick reason

* Dropdown Improvement with some more func

* -Added DirectCommand for commands that don't need a ui
-Added RestartRound

* Better way to make DirectCommandButtons

* -Some new Tabs
-Player list

* -Split Buttons
-Regions
-Fixed Test Command

* Some server buttons

* Playerlist alignment

* Fucky SpawnEntites & SpawnTiles in AdminBus

* -Debug Buttons
-Few more commands

* -Make dem controls thicc
-SpinBox

* Escape Kick Reason

* Only create the window when you press the button

* Adds StationEvents

* Nullable "fixes"

* This thing wasn't made for buttons

* Call other constructor for empty CommandButton

* Request method in the interface

* -Pushed most Controls to be fields
-No more dict passing
-Removed test cmd
-Regions to better navigate

* -Bound to key
-Removed from escape menu
-Remember cmd windows
-Close all cmd windows on toggle

* -Moved dependency

* Merge fixes

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 17:18:32 +02:00

57 lines
2.8 KiB
C#

using Content.Shared.Input;
using Robust.Shared.Input;
namespace Content.Client.Input
{
/// <summary>
/// Contains a helper function for setting up all content
/// contexts, and modifying existing engine ones.
/// </summary>
public static class ContentContexts
{
public static void SetupContexts(IInputContextContainer contexts)
{
var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenTutorial);
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
common.AddFunction(ContentKeyFunctions.Point);
var human = contexts.GetContext("human");
human.AddFunction(ContentKeyFunctions.SwapHands);
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.ActivateItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.TryPullObject);
human.AddFunction(ContentKeyFunctions.MovePulledObject);
human.AddFunction(ContentKeyFunctions.OpenContextMenu);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
human.AddFunction(ContentKeyFunctions.ToggleCombatMode);
human.AddFunction(ContentKeyFunctions.WideAttack);
var ghost = contexts.New("ghost", "common");
ghost.AddFunction(EngineKeyFunctions.MoveUp);
ghost.AddFunction(EngineKeyFunctions.MoveDown);
ghost.AddFunction(EngineKeyFunctions.MoveLeft);
ghost.AddFunction(EngineKeyFunctions.MoveRight);
ghost.AddFunction(EngineKeyFunctions.Walk);
ghost.AddFunction(ContentKeyFunctions.OpenContextMenu);
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
}
}
}