Files
tbd-station-14/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/WeaponCapacitorChargerComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

29 lines
983 B
C#

#nullable enable
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
/// <summary>
/// Recharges the battery in a <see cref="ServerBatteryBarrelComponent"/>.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(BaseCharger))]
public sealed class WeaponCapacitorChargerComponent : BaseCharger
{
public override string Name => "WeaponCapacitorCharger";
protected override bool IsEntityCompatible(IEntity entity)
{
return entity.HasComponent<ServerBatteryBarrelComponent>();
}
protected override BatteryComponent GetBatteryFrom(IEntity entity)
{
return entity.GetComponent<ServerBatteryBarrelComponent>().PowerCell;
}
}
}