Files
tbd-station-14/Content.Server/Dice/DiceSystem.cs
2023-01-21 10:51:26 +11:00

27 lines
825 B
C#

using Content.Shared.Dice;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Server.Dice;
[UsedImplicitly]
public sealed class DiceSystem : SharedDiceSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Roll(EntityUid uid, DiceComponent? die = null)
{
if (!Resolve(uid, ref die))
return;
var roll = _random.Next(1, die.Sides);
SetCurrentSide(uid, roll, die);
_popup.PopupEntity(Loc.GetString("dice-component-on-roll-land", ("die", uid), ("currentSide", die.CurrentValue)), uid);
_audio.PlayPvs(die.Sound, uid);
}
}