Files
tbd-station-14/Content.Server/Ghost/GhostSystem.cs
2023-09-11 16:15:23 +10:00

346 lines
14 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Roles.Jobs;
using Content.Server.Warps;
using Content.Shared.Actions;
using Content.Shared.Administration;
using Content.Shared.Examine;
using Content.Shared.Eye;
using Content.Shared.Follower;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Storage.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Content.Server.Ghost
{
public sealed partial class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedEyeSystem _eye = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly JobSystem _jobs = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<GhostOnMoveComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
}
private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
{
if (args.Handled)
return;
var ents = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius);
var booCounter = 0;
foreach (var ent in ents)
{
var handled = DoGhostBooEvent(ent);
if (handled)
booCounter++;
if (booCounter >= component.BooMaxTargets)
break;
}
args.Handled = true;
}
private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, ref MoveInputEvent args)
{
// Let's not ghost if our mind is visiting...
if (EntityManager.HasComponent<VisitingMindComponent>(uid))
return;
if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
return;
if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
return;
_ticker.OnGhostAttempt(mindId, component.CanReturn, mind: mind);
}
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
// Allow this entity to be seen by other ghosts.
var visibility = EntityManager.EnsureComponent<VisibilityComponent>(uid);
if (_ticker.RunLevel != GameRunLevel.PostRound)
{
_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(visibility);
}
if (EntityManager.TryGetComponent(uid, out EyeComponent? eye))
{
_eye.SetVisibilityMask(uid, eye.VisibilityMask | (int) VisibilityFlags.Ghost, eye);
}
var time = _gameTiming.CurTime;
component.TimeOfDeath = time;
// TODO ghost: remove once ghosts are persistent and aren't deleted when returning to body
var action = _actions.AddAction(uid, ref component.ActionEntity, component.Action);
if (action?.UseDelay != null)
{
action.Cooldown = (time, time + action.UseDelay.Value);
Dirty(component.ActionEntity!.Value, action);
}
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
{
// Perf: If the entity is deleting itself, no reason to change these back.
if (!Terminating(uid))
{
// Entity can't be seen by ghosts anymore.
if (EntityManager.TryGetComponent(uid, out VisibilityComponent? visibility))
{
_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(visibility);
}
// Entity can't see ghosts anymore.
if (EntityManager.TryGetComponent(uid, out EyeComponent? eye))
{
_eye.SetVisibilityMask(uid, eye.VisibilityMask & ~(int) VisibilityFlags.Ghost, eye);
}
_actions.RemoveAction(uid, component.ActionEntity);
}
}
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
{
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
var deathTimeInfo = timeSinceDeath.Minutes > 0
? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
args.PushMarkup(deathTimeInfo);
}
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
{
DeleteEntity(uid);
}
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
{
DeleteEntity(uid);
}
private void OnPlayerDetached(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
{
DeleteEntity(uid);
}
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} entity ||
!EntityManager.HasComponent<GhostComponent>(entity))
{
Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
return;
}
var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
}
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
!EntityManager.TryGetComponent(attached, out GhostComponent? ghost) ||
!ghost.CanReturnToBody ||
!EntityManager.TryGetComponent(attached, out ActorComponent? actor))
{
Log.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
return;
}
_mindSystem.UnVisit(actor.PlayerSession);
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
!EntityManager.TryGetComponent(attached, out GhostComponent? ghost))
{
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
return;
}
var target = GetEntity(msg.Target);
if (!EntityManager.EntityExists(target))
{
Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
return;
}
if (TryComp(target, out WarpPointComponent? warp) && warp.Follow
|| HasComp<MobStateComponent>(target))
{
_followerSystem.StartFollowingEntity(attached, target);
return;
}
var xform = Transform(attached);
xform.Coordinates = Transform(target).Coordinates;
xform.AttachToGridOrMap();
if (TryComp(attached, out PhysicsComponent? physics))
_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
}
private void DeleteEntity(EntityUid uid)
{
if (Deleted(uid) || Terminating(uid))
return;
QueueDel(uid);
}
private IEnumerable<GhostWarp> GetLocationWarps()
{
var allQuery = AllEntityQuery<WarpPointComponent>();
while (allQuery.MoveNext(out var uid, out var warp))
{
if (warp.Location != null)
{
yield return new GhostWarp(GetNetEntity(uid), warp.Location, true);
}
}
}
private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
{
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity is {Valid: true} attached)
{
if (attached == except) continue;
TryComp<MindContainerComponent>(attached, out var mind);
var jobName = _jobs.MindTryGetJobName(mind?.Mind);
var playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({jobName})";
if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
}
}
}
private void OnEntityStorageInsertAttempt(EntityUid uid, GhostComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
{
args.Cancelled = true;
}
/// <summary>
/// When the round ends, make all players able to see ghosts.
/// </summary>
public void MakeVisible(bool visible)
{
foreach (var (_, vis) in EntityQuery<GhostComponent, VisibilityComponent>())
{
if (visible)
{
_visibilitySystem.AddLayer(vis, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RemoveLayer(vis, (int) VisibilityFlags.Ghost, false);
}
else
{
_visibilitySystem.AddLayer(vis, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer(vis, (int) VisibilityFlags.Normal, false);
}
_visibilitySystem.RefreshVisibility(vis);
}
}
public bool DoGhostBooEvent(EntityUid target)
{
var ghostBoo = new GhostBooEvent();
RaiseLocalEvent(target, ghostBoo, true);
return ghostBoo.Handled;
}
}
[AnyCommand]
public sealed class ToggleGhostVisibility : IConsoleCommand
{
public string Command => "toggleghosts";
public string Description => "Toggles ghost visibility";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player == null)
shell.WriteLine("You can only toggle ghost visibility on a client.");
var entityManager = IoCManager.Resolve<IEntityManager>();
var uid = shell.Player?.AttachedEntity;
if (uid == null
|| !entityManager.HasComponent<GhostComponent>(uid)
|| !entityManager.TryGetComponent<EyeComponent>(uid, out var eyeComponent))
{
return;
}
entityManager.System<EyeSystem>().SetVisibilityMask(uid.Value, eyeComponent.VisibilityMask ^ (int) VisibilityFlags.Ghost, eyeComponent);
}
}
}