Files
tbd-station-14/Content.Shared/Inventory/InventorySystem.Slots.cs
2023-12-08 08:20:51 +11:00

225 lines
7.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Inventory;
public partial class InventorySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IViewVariablesManager _vvm = default!;
private void InitializeSlots()
{
SubscribeLocalEvent<InventoryComponent, ComponentInit>(OnInit);
_vvm.GetTypeHandler<InventoryComponent>()
.AddHandler(HandleViewVariablesSlots, ListViewVariablesSlots);
}
private void ShutdownSlots()
{
_vvm.GetTypeHandler<InventoryComponent>()
.RemoveHandler(HandleViewVariablesSlots, ListViewVariablesSlots);
}
protected virtual void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
{
if (!_prototypeManager.TryIndex(component.TemplateId, out InventoryTemplatePrototype? invTemplate))
return;
component.Slots = invTemplate.Slots;
component.Containers = new ContainerSlot[component.Slots.Length];
for (var i = 0; i < component.Containers.Length; i++)
{
var slot = component.Slots[i];
var container = _containerSystem.EnsureContainer<ContainerSlot>(uid, slot.Name);
container.OccludesLight = false;
component.Containers[i] = container;
}
}
public bool TryGetSlotContainer(EntityUid uid, string slot, [NotNullWhen(true)] out ContainerSlot? containerSlot, [NotNullWhen(true)] out SlotDefinition? slotDefinition,
InventoryComponent? inventory = null, ContainerManagerComponent? containerComp = null)
{
containerSlot = null;
slotDefinition = null;
if (!Resolve(uid, ref inventory, ref containerComp, false))
return false;
if (!TryGetSlot(uid, slot, out slotDefinition, inventory: inventory))
return false;
if (!containerComp.TryGetContainer(slotDefinition.Name, out var container))
{
if (inventory.LifeStage >= ComponentLifeStage.Initialized)
Log.Error($"Missing inventory container {slot} on entity {ToPrettyString(uid)}");
return false;
}
if (container is not ContainerSlot containerSlotChecked)
return false;
containerSlot = containerSlotChecked;
return true;
}
public bool HasSlot(EntityUid uid, string slot, InventoryComponent? component = null) =>
TryGetSlot(uid, slot, out _, component);
public bool TryGetSlot(EntityUid uid, string slot, [NotNullWhen(true)] out SlotDefinition? slotDefinition, InventoryComponent? inventory = null)
{
slotDefinition = null;
if (!Resolve(uid, ref inventory, false))
return false;
foreach (var slotDef in inventory.Slots)
{
if (!slotDef.Name.Equals(slot))
continue;
slotDefinition = slotDef;
return true;
}
return false;
}
public bool TryGetContainerSlotEnumerator(Entity<InventoryComponent?> entity, out InventorySlotEnumerator containerSlotEnumerator, SlotFlags flags = SlotFlags.All)
{
if (!Resolve(entity.Owner, ref entity.Comp))
{
containerSlotEnumerator = default;
return false;
}
containerSlotEnumerator = new InventorySlotEnumerator(entity.Comp, flags);
return true;
}
public InventorySlotEnumerator GetSlotEnumerator(Entity<InventoryComponent?> entity, SlotFlags flags = SlotFlags.All)
{
if (!Resolve(entity.Owner, ref entity.Comp))
return InventorySlotEnumerator.Empty;
return new InventorySlotEnumerator(entity.Comp, flags);
}
public bool TryGetSlots(EntityUid uid, [NotNullWhen(true)] out SlotDefinition[]? slotDefinitions)
{
if (!TryComp(uid, out InventoryComponent? inv))
{
slotDefinitions = null;
return false;
}
slotDefinitions = inv.Slots;
return true;
}
private ViewVariablesPath? HandleViewVariablesSlots(EntityUid uid, InventoryComponent comp, string relativePath)
{
return TryGetSlotEntity(uid, relativePath, out var entity, comp)
? ViewVariablesPath.FromObject(entity)
: null;
}
private IEnumerable<string> ListViewVariablesSlots(EntityUid uid, InventoryComponent comp)
{
foreach (var slotDef in comp.Slots)
{
yield return slotDef.Name;
}
}
/// <summary>
/// Enumerator for iterating over an inventory's slot containers. Also has methods that skip empty containers.
/// It should be safe to add or remove items while enumerating.
/// </summary>
public struct InventorySlotEnumerator
{
private readonly SlotDefinition[] _slots;
private readonly ContainerSlot[] _containers;
private readonly SlotFlags _flags;
private int _nextIdx = 0;
public static InventorySlotEnumerator Empty = new(Array.Empty<SlotDefinition>(), Array.Empty<ContainerSlot>());
public InventorySlotEnumerator(InventoryComponent inventory, SlotFlags flags = SlotFlags.All)
: this(inventory.Slots, inventory.Containers, flags)
{
}
public InventorySlotEnumerator(SlotDefinition[] slots, ContainerSlot[] containers, SlotFlags flags = SlotFlags.All)
{
DebugTools.Assert(flags != SlotFlags.NONE);
DebugTools.AssertEqual(slots.Length, containers.Length);
_flags = flags;
_slots = slots;
_containers = containers;
}
public bool MoveNext([NotNullWhen(true)] out ContainerSlot? container)
{
while (_nextIdx < _slots.Length)
{
var i = _nextIdx++;
var slot = _slots[i];
if ((slot.SlotFlags & _flags) == 0)
continue;
container = _containers[i];
return true;
}
container = null;
return false;
}
public bool NextItem(out EntityUid item)
{
while (_nextIdx < _slots.Length)
{
var i = _nextIdx++;
var slot = _slots[i];
if ((slot.SlotFlags & _flags) == 0)
continue;
var container = _containers[i];
if (container.ContainedEntity is { } uid)
{
item = uid;
return true;
}
}
item = default;
return false;
}
public bool NextItem(out EntityUid item, [NotNullWhen(true)] out SlotDefinition? slot)
{
while (_nextIdx < _slots.Length)
{
var i = _nextIdx++;
slot = _slots[i];
if ((slot.SlotFlags & _flags) == 0)
continue;
var container = _containers[i];
if (container.ContainedEntity is { } uid)
{
item = uid;
return true;
}
}
item = default;
slot = null;
return false;
}
}
}