Files
tbd-station-14/Content.Client/Lobby/LobbyState.cs

220 lines
8.0 KiB
C#

using Content.Client.Chat.Managers;
using Content.Client.GameTicking.Managers;
using Content.Client.LateJoin;
using Content.Client.Lobby.UI;
using Content.Client.Preferences;
using Content.Client.Preferences.UI;
using Content.Client.UserInterface.Systems.Chat;
using Content.Client.Voting;
using Robust.Client;
using Robust.Client.Console;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Content.Client.UserInterface.Systems.EscapeMenu;
namespace Content.Client.Lobby
{
public sealed class LobbyState : Robust.Client.State.State
{
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[ViewVariables] private CharacterSetupGui? _characterSetup;
private ClientGameTicker _gameTicker = default!;
protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
private LobbyGui? _lobby;
protected override void Startup()
{
if (_userInterfaceManager.ActiveScreen == null)
{
return;
}
_lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
_gameTicker = _entityManager.System<ClientGameTicker>();
_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
_prototypeManager, _configurationManager);
LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
_lobby.CharacterSetupState.AddChild(_characterSetup);
chatController.SetMainChat(true);
_characterSetup.CloseButton.OnPressed += _ =>
{
_lobby.SwitchState(LobbyGui.LobbyGuiState.Default);
};
_characterSetup.SaveButton.OnPressed += _ =>
{
_characterSetup.Save();
_lobby.CharacterPreview.UpdateUI();
};
LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
_voteManager.SetPopupContainer(_lobby.VoteContainer);
_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
UpdateLobbyUi();
_lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
_lobby.ReadyButton.OnPressed += OnReadyPressed;
_lobby.ReadyButton.OnToggled += OnReadyToggled;
_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
}
protected override void Shutdown()
{
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
chatController.SetMainChat(false);
_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
_lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed;
_lobby!.ReadyButton.OnPressed -= OnReadyPressed;
_lobby!.ReadyButton.OnToggled -= OnReadyToggled;
_lobby = null;
_characterSetup?.Dispose();
_characterSetup = null;
}
private void OnSetupPressed(BaseButton.ButtonEventArgs args)
{
SetReady(false);
_lobby!.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
}
private void OnReadyPressed(BaseButton.ButtonEventArgs args)
{
if (!_gameTicker.IsGameStarted)
{
return;
}
new LateJoinGui().OpenCentered();
}
private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
{
SetReady(args.Pressed);
}
public override void FrameUpdate(FrameEventArgs e)
{
if (_gameTicker.IsGameStarted)
{
_lobby!.StartTime.Text = string.Empty;
var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time", ("hours", roundTime.Hours), ("minutes", roundTime.Minutes));
return;
}
string text;
if (_gameTicker.Paused)
{
text = Loc.GetString("lobby-state-paused");
}
else
{
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
var seconds = difference.TotalSeconds;
if (seconds < 0)
{
text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
}
else
{
text = $"{difference.Minutes}:{difference.Seconds:D2}";
}
}
_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
_lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
}
private void LobbyStatusUpdated()
{
UpdateLobbyBackground();
UpdateLobbyUi();
}
private void LobbyLateJoinStatusUpdated()
{
_lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
}
private void UpdateLobbyUi()
{
if (_gameTicker.IsGameStarted)
{
_lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
_lobby!.ReadyButton.ToggleMode = false;
_lobby!.ReadyButton.Pressed = false;
_lobby!.ObserveButton.Disabled = false;
}
else
{
_lobby!.StartTime.Text = string.Empty;
_lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
_lobby!.ReadyButton.ToggleMode = true;
_lobby!.ReadyButton.Disabled = false;
_lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
_lobby!.ObserveButton.Disabled = true;
}
if (_gameTicker.ServerInfoBlob != null)
{
_lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
}
}
private void UpdateLobbyBackground()
{
if (_gameTicker.LobbyBackground != null)
{
_lobby!.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
}
else
{
_lobby!.Background.Texture = null;
}
}
private void SetReady(bool newReady)
{
if (_gameTicker.IsGameStarted)
{
return;
}
_consoleHost.ExecuteCommand($"toggleready {newReady}");
}
}
}