* Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off
43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Prototypes;
|
|
|
|
[Prototype("navMapBlip")]
|
|
public sealed partial class NavMapBlipPrototype : IPrototype
|
|
{
|
|
[ViewVariables]
|
|
[IdDataField]
|
|
public string ID { get; private set; } = default!;
|
|
|
|
/// <summary>
|
|
/// Sets whether the associated entity can be selected when the blip is clicked
|
|
/// </summary>
|
|
[DataField]
|
|
public bool Selectable = false;
|
|
|
|
/// <summary>
|
|
/// Sets whether the blips is always blinking
|
|
/// </summary>
|
|
[DataField]
|
|
public bool Blinks = false;
|
|
|
|
/// <summary>
|
|
/// Sets the color of the blip
|
|
/// </summary>
|
|
[DataField]
|
|
public Color Color { get; private set; } = Color.LightGray;
|
|
|
|
/// <summary>
|
|
/// Texture paths associated with the blip
|
|
/// </summary>
|
|
[DataField]
|
|
public ResPath[]? TexturePaths { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Sets the UI scaling of the blip
|
|
/// </summary>
|
|
[DataField]
|
|
public float Scale { get; private set; } = 1f;
|
|
}
|