* Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off
116 lines
3.9 KiB
C#
116 lines
3.9 KiB
C#
using Content.Shared.Atmos.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.Consoles;
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public abstract class SharedAtmosMonitoringConsoleSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AtmosMonitoringConsoleComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(EntityUid uid, AtmosMonitoringConsoleComponent component, ref ComponentGetState args)
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{
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Dictionary<Vector2i, Dictionary<(int, string), ulong>> chunks;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || component.ForceFullUpdate)
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{
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component.ForceFullUpdate = false;
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// Full state
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chunks = new(component.AtmosPipeChunks.Count);
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foreach (var (origin, chunk) in component.AtmosPipeChunks)
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{
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chunks.Add(origin, chunk.AtmosPipeData);
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}
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args.State = new AtmosMonitoringConsoleState(chunks, component.AtmosDevices);
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return;
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}
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chunks = new();
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foreach (var (origin, chunk) in component.AtmosPipeChunks)
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{
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if (chunk.LastUpdate < args.FromTick)
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continue;
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chunks.Add(origin, chunk.AtmosPipeData);
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}
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args.State = new AtmosMonitoringConsoleDeltaState(chunks, component.AtmosDevices, new(component.AtmosPipeChunks.Keys));
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}
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#region: System messages
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[Serializable, NetSerializable]
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protected sealed class AtmosMonitoringConsoleState(
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Dictionary<Vector2i, Dictionary<(int, string), ulong>> chunks,
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Dictionary<NetEntity, AtmosDeviceNavMapData> atmosDevices)
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: ComponentState
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{
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public Dictionary<Vector2i, Dictionary<(int, string), ulong>> Chunks = chunks;
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public Dictionary<NetEntity, AtmosDeviceNavMapData> AtmosDevices = atmosDevices;
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}
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[Serializable, NetSerializable]
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protected sealed class AtmosMonitoringConsoleDeltaState(
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Dictionary<Vector2i, Dictionary<(int, string), ulong>> modifiedChunks,
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Dictionary<NetEntity, AtmosDeviceNavMapData> atmosDevices,
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HashSet<Vector2i> allChunks)
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: ComponentState, IComponentDeltaState<AtmosMonitoringConsoleState>
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{
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public Dictionary<Vector2i, Dictionary<(int, string), ulong>> ModifiedChunks = modifiedChunks;
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public Dictionary<NetEntity, AtmosDeviceNavMapData> AtmosDevices = atmosDevices;
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public HashSet<Vector2i> AllChunks = allChunks;
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public void ApplyToFullState(AtmosMonitoringConsoleState state)
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{
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foreach (var key in state.Chunks.Keys)
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{
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if (!AllChunks!.Contains(key))
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state.Chunks.Remove(key);
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}
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foreach (var (index, data) in ModifiedChunks)
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{
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state.Chunks[index] = new Dictionary<(int, string), ulong>(data);
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}
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state.AtmosDevices.Clear();
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foreach (var (nuid, atmosDevice) in AtmosDevices)
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{
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state.AtmosDevices.Add(nuid, atmosDevice);
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}
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}
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public AtmosMonitoringConsoleState CreateNewFullState(AtmosMonitoringConsoleState state)
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{
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var chunks = new Dictionary<Vector2i, Dictionary<(int, string), ulong>>(state.Chunks.Count);
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foreach (var (index, data) in state.Chunks)
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{
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if (!AllChunks!.Contains(index))
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continue;
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if (ModifiedChunks.ContainsKey(index))
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chunks[index] = new Dictionary<(int, string), ulong>(ModifiedChunks[index]);
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else
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chunks[index] = new Dictionary<(int, string), ulong>(state.Chunks[index]);
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}
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return new AtmosMonitoringConsoleState(chunks, new(AtmosDevices));
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}
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}
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#endregion
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}
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