* Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Consoles;
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using Robust.Shared.GameStates;
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namespace Content.Client.Atmos.Consoles;
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public sealed class AtmosMonitoringConsoleSystem : SharedAtmosMonitoringConsoleSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AtmosMonitoringConsoleComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnHandleState(EntityUid uid, AtmosMonitoringConsoleComponent component, ref ComponentHandleState args)
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{
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Dictionary<Vector2i, Dictionary<(int, string), ulong>> modifiedChunks;
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Dictionary<NetEntity, AtmosDeviceNavMapData> atmosDevices;
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switch (args.Current)
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{
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case AtmosMonitoringConsoleDeltaState delta:
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{
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modifiedChunks = delta.ModifiedChunks;
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atmosDevices = delta.AtmosDevices;
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foreach (var index in component.AtmosPipeChunks.Keys)
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{
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if (!delta.AllChunks!.Contains(index))
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component.AtmosPipeChunks.Remove(index);
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}
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break;
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}
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case AtmosMonitoringConsoleState state:
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{
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modifiedChunks = state.Chunks;
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atmosDevices = state.AtmosDevices;
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foreach (var index in component.AtmosPipeChunks.Keys)
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{
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if (!state.Chunks.ContainsKey(index))
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component.AtmosPipeChunks.Remove(index);
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}
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break;
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}
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default:
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return;
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}
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foreach (var (origin, chunk) in modifiedChunks)
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{
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var newChunk = new AtmosPipeChunk(origin);
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newChunk.AtmosPipeData = new Dictionary<(int, string), ulong>(chunk);
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component.AtmosPipeChunks[origin] = newChunk;
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}
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component.AtmosDevices.Clear();
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foreach (var (nuid, atmosDevice) in atmosDevices)
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{
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component.AtmosDevices[nuid] = atmosDevice;
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}
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}
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}
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