51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
namespace Content.Shared.GameObjects
|
|
{
|
|
// Starting from 1000 to avoid crossover with engine.
|
|
public static class ContentNetIDs
|
|
{
|
|
public const uint DAMAGEABLE = 1000;
|
|
public const uint DESTRUCTIBLE = 1001;
|
|
public const uint BALLISTIC_MAGAZINE_WEAPON = 1002;
|
|
public const uint HANDS = 1003;
|
|
public const uint SOLUTION = 1004;
|
|
public const uint STORAGE = 1005;
|
|
public const uint INVENTORY = 1006;
|
|
public const uint POWER_DEBUG_TOOL = 1007;
|
|
public const uint CONSTRUCTOR = 1008;
|
|
public const uint RANGED_WEAPON = 1010;
|
|
public const uint CAMERA_RECOIL = 1011;
|
|
public const uint SOUND = 1012;
|
|
public const uint ITEM = 1013;
|
|
public const uint CLOTHING = 1014;
|
|
public const uint ENTITYSTORAGE = 1015;
|
|
public const uint LATHE = 1016;
|
|
public const uint LATHE_DATABASE = 1017;
|
|
public const uint MATERIAL_STORAGE = 1018;
|
|
public const uint HAND_TELEPORTER = 1019;
|
|
public const uint VENDING_MACHINE = 1020;
|
|
public const uint PROTOLATHE_DATABASE = 1021;
|
|
public const uint TECHNOLOGY_DATABASE = 1022;
|
|
public const uint RESEARCH_CONSOLE = 1023;
|
|
public const uint WIRES = 1024;
|
|
public const uint COMBATMODE = 1025;
|
|
public const uint STATUSEFFECTS = 1026;
|
|
public const uint OVERLAYEFFECTS = 1027;
|
|
public const uint STOMACH = 1028;
|
|
public const uint ITEMCOOLDOWN = 1029;
|
|
public const uint CARGO_ORDER_DATABASE = 1030;
|
|
public const uint GALACTIC_MARKET = 1031;
|
|
public const uint HUMANOID_APPEARANCE = 1032;
|
|
public const uint INSTRUMENTS = 1033;
|
|
public const uint WELDER = 1034;
|
|
public const uint STACK = 1035;
|
|
public const uint HANDHELD_LIGHT = 1036;
|
|
public const uint PAPER = 1037;
|
|
public const uint REAGENT_INJECTOR = 1038;
|
|
public const uint GHOST = 1039;
|
|
public const uint MICROWAVE = 1040;
|
|
public const uint GRAVITY_GENERATOR = 1041;
|
|
public const uint SURGERY = 1042;
|
|
|
|
}
|
|
}
|