Files
tbd-station-14/Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
2025-08-13 12:51:46 +02:00

52 lines
1.5 KiB
C#

using Content.Server.Antag;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Roles;
using Content.Shared.Humanoid;
using Content.Shared.Roles.Components;
namespace Content.Server.GameTicking.Rules;
public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
{
[Dependency] private readonly AntagSelectionSystem _antag = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThiefRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagSelected);
SubscribeLocalEvent<ThiefRoleComponent, GetBriefingEvent>(OnGetBriefing);
}
// Greeting upon thief activation
private void AfterAntagSelected(Entity<ThiefRuleComponent> mindId, ref AfterAntagEntitySelectedEvent args)
{
var ent = args.EntityUid;
_antag.SendBriefing(ent, MakeBriefing(ent), null, null);
}
// Character screen briefing
private void OnGetBriefing(Entity<ThiefRoleComponent> role, ref GetBriefingEvent args)
{
var ent = args.Mind.Comp.OwnedEntity;
if (ent is null)
return;
args.Append(MakeBriefing(ent.Value));
}
private string MakeBriefing(EntityUid ent)
{
var isHuman = HasComp<HumanoidAppearanceComponent>(ent);
var briefing = isHuman
? Loc.GetString("thief-role-greeting-human")
: Loc.GetString("thief-role-greeting-animal");
if (isHuman)
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
return briefing;
}
}