Files
tbd-station-14/Content.Server/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs
Nemanja 273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00

32 lines
1.0 KiB
C#

using Content.Shared.MachineLinking;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Xenoarchaeology.Equipment.Components;
/// <summary>
/// The console that is used for artifact analysis
/// </summary>
[RegisterComponent]
public sealed class AnalysisConsoleComponent : Component
{
/// <summary>
/// The analyzer entity the console is linked.
/// Can be null if not linked.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? AnalyzerEntity;
/// <summary>
/// The machine linking port for the analyzer
/// </summary>
[DataField("linkingPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public readonly string LinkingPort = "ArtifactAnalyzerSender";
/// <summary>
/// The sound played when an artifact is destroyed.
/// </summary>
[DataField("destroySound")]
public SoundSpecifier DestroySound = new SoundPathSpecifier("/Audio/Effects/radpulse11.ogg");
}