Files
tbd-station-14/Content.Server/StationEvents/Events/BluespaceArtifact.cs
Nemanja 273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00

47 lines
1.4 KiB
C#

using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class BluespaceArtifact : StationEventSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Prototype => "BluespaceArtifact";
public readonly string ArtifactSpawnerPrototype = "RandomArtifactSpawner";
public readonly string ArtifactFlashPrototype = "EffectFlashBluespace";
public readonly List<string> PossibleSighting = new()
{
"bluespace-artifact-sighting-1",
"bluespace-artifact-sighting-2",
"bluespace-artifact-sighting-3",
"bluespace-artifact-sighting-4",
"bluespace-artifact-sighting-5",
"bluespace-artifact-sighting-6",
"bluespace-artifact-sighting-7"
};
public override void Added()
{
base.Added();
var str = Loc.GetString("bluespace-artifact-event-announcement",
("sighting", Loc.GetString(_random.Pick(PossibleSighting))));
ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
}
public override void Started()
{
base.Started();
if (!TryFindRandomTile(out _, out _, out _, out var coords))
return;
EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
Sawmill.Info($"Spawning random artifact at {coords}");
}
}