Files
tbd-station-14/Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs
Nemanja 273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00

65 lines
1.7 KiB
C#

using Content.Shared.Xenoarchaeology.Equipment;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Xenoarchaeology.Ui;
[UsedImplicitly]
public sealed class AnalysisConsoleBoundUserInterface : BoundUserInterface
{
private AnalysisConsoleMenu? _consoleMenu;
public AnalysisConsoleBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_consoleMenu = new AnalysisConsoleMenu();
_consoleMenu.OnClose += Close;
_consoleMenu.OpenCentered();
_consoleMenu.OnServerSelectionButtonPressed += _ =>
{
SendMessage(new AnalysisConsoleServerSelectionMessage());
};
_consoleMenu.OnScanButtonPressed += _ =>
{
SendMessage(new AnalysisConsoleScanButtonPressedMessage());
};
_consoleMenu.OnDestroyButtonPressed += _ =>
{
SendMessage(new AnalysisConsoleDestroyButtonPressedMessage());
};
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
switch (state)
{
case AnalysisConsoleScanUpdateState msg:
_consoleMenu?.SetDestroyButtonDisabled(msg);
_consoleMenu?.SetScanButtonDisabled(msg);
_consoleMenu?.UpdateInformationDisplay(msg);
_consoleMenu?.UpdateProgressBar(msg);
break;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_consoleMenu?.Dispose();
}
}