* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
26 lines
834 B
C#
26 lines
834 B
C#
using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Placement
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{
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/// <summary>
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/// Helper function for spawning more complex multi-entity structures
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/// </summary>
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public static class SpawnHelpers
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{
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/// <summary>
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/// Spawns a spotlight ground turret that will track any living entities in range.
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/// </summary>
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/// <param name="position"></param>
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public static void SpawnLightTurret(EntityCoordinates position)
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{
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var entMan = IoCManager.Resolve<IServerEntityManager>();
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var tBase = entMan.SpawnEntity("TurretBase", position);
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var tTop = entMan.SpawnEntity("TurretTopLight", position);
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tTop.Transform.AttachParent(tBase);
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}
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}
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}
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