Files
tbd-station-14/Content.Server/Placement/SpawnHelpers.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

26 lines
834 B
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Placement
{
/// <summary>
/// Helper function for spawning more complex multi-entity structures
/// </summary>
public static class SpawnHelpers
{
/// <summary>
/// Spawns a spotlight ground turret that will track any living entities in range.
/// </summary>
/// <param name="position"></param>
public static void SpawnLightTurret(EntityCoordinates position)
{
var entMan = IoCManager.Resolve<IServerEntityManager>();
var tBase = entMan.SpawnEntity("TurretBase", position);
var tTop = entMan.SpawnEntity("TurretTopLight", position);
tTop.Transform.AttachParent(tBase);
}
}
}