Files
tbd-station-14/Content.Server/GameObjects/Components/Medical/HealingComponent.cs
DrSmugleaf 9d6c394f6b Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
2020-08-30 11:37:06 +02:00

66 lines
1.9 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Medical
{
[RegisterComponent]
public class HealingComponent : Component, IAfterInteract
{
public override string Name => "Healing";
public Dictionary<DamageType, int> Heal { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, h => h.Heal, "heal", new Dictionary<DamageType, int>());
}
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return;
}
if (!eventArgs.Target.TryGetComponent(out ISharedBodyManagerComponent body))
{
return;
}
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
{
return;
}
if (eventArgs.User != eventArgs.Target &&
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
return;
}
if (Owner.TryGetComponent(out StackComponent stack) &&
!stack.Use(1))
{
return;
}
foreach (var (type, amount) in Heal)
{
body.ChangeDamage(type, -amount, true);
}
}
}
}