* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
27 lines
910 B
C#
27 lines
910 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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public class MovedByPressureComponent : Component
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{
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public override string Name => "MovedByPressure";
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[ViewVariables(VVAccess.ReadWrite)]
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public float PressureResistance { get; set; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float MoveResist { get; set; } = 100f;
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[ViewVariables]
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public int LastHighPressureMovementAirCycle { get; set; } = 0;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => PressureResistance, "pressureResistance", 1f);
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serializer.DataField(this, x => MoveResist, "moveResist", 100f);
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}
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}
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}
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