23 lines
599 B
C#
23 lines
599 B
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Strap;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Strap
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{
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[RegisterComponent]
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public class StrapComponent : SharedStrapComponent
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{
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public override StrapPosition Position { get; protected set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (!(curState is StrapComponentState strap))
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{
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return;
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}
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Position = strap.Position;
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}
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}
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}
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