Files
tbd-station-14/Content.Server/GameObjects/Components/Projectiles/StunnableProjectileComponent.cs
metalgearsloth dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00

44 lines
1.4 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Projectiles
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
public sealed class StunnableProjectileComponent : Component, IStartCollide
{
public override string Name => "StunnableProjectile";
// See stunnable for what these do
[DataField("stunAmount")]
private int _stunAmount = default;
[DataField("knockdownAmount")]
private int _knockdownAmount = default;
[DataField("slowdownAmount")]
private int _slowdownAmount = default;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out ProjectileComponent _);
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (otherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(_stunAmount);
stunnableComponent.Knockdown(_knockdownAmount);
stunnableComponent.Slowdown(_slowdownAmount);
}
}
}
}