Files
tbd-station-14/Content.Server/GameObjects/Components/Power/ExaminableBatteryComponent.cs

46 lines
1.5 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Power
{
[RegisterComponent]
public class ExaminableBatteryComponent : Component, IExamine
{
public override string Name => "ExaminableBattery";
[ViewVariables]
[ComponentDependency] private BatteryComponent? _battery = default!;
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (_battery == null)
return;
if (inDetailsRange)
{
var effectiveMax = _battery.MaxCharge;
if (effectiveMax == 0)
effectiveMax = 1;
var chargeFraction = _battery.CurrentCharge / effectiveMax;
var chargePercentRounded = (int) (chargeFraction * 100);
message.AddMarkup(
Loc.GetString(
"examinable-battery-component-examine-detail",
("percent", chargePercentRounded),
("markupPercentColor", "green")
)
);
}
}
}
}