Files
tbd-station-14/Content.Server/GameObjects/Components/Power/AME/AMEPartComponent.cs
Acruid 00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00

61 lines
2.3 KiB
C#

#nullable enable
using System.Threading.Tasks;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.Components.Power.AME
{
[RegisterComponent]
[ComponentReference(typeof(IInteractUsing))]
public class AMEPartComponent : Component, IInteractUsing
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
public override string Name => "AMEPart";
private string _unwrap = "/Audio/Effects/unwrap.ogg";
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent<IHandsComponent>(out var hands))
{
Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
return true;
}
if (!args.Using.TryGetComponent<ToolComponent>(out var multitool) || multitool.Qualities != ToolQuality.Multitool)
return true;
if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
return false; // No AME in space.
var snapPos = mapGrid.TileIndicesFor(args.ClickLocation);
if (mapGrid.GetAnchoredEntities(snapPos).Any(sc => _serverEntityManager.ComponentManager.HasComponent<AMEShieldComponent>(sc)))
{
Owner.PopupMessage(args.User, Loc.GetString("Shielding is already there!"));
return true;
}
var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
ent.Transform.LocalRotation = Owner.Transform.LocalRotation;
SoundSystem.Play(Filter.Pvs(Owner), _unwrap, Owner);
Owner.Delete();
return true;
}
}
}