* Fix cloning * Fix cloning after clone dies and remove unneeded code * Fix ignored Co-authored-by: Silver <silvertorch5@gmail.com>
19 lines
416 B
C#
19 lines
416 B
C#
using Content.Server.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Medical
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{
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[RegisterComponent]
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public class BeingClonedComponent : Component
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{
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public override string Name => "BeingCloned";
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[ViewVariables]
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public Mind? Mind = default;
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[ViewVariables]
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public EntityUid Parent;
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}
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}
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