Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/GrapplingGunComponent.cs
metalgearsloth 269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00

29 lines
1.1 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
// I have tried to make this as generic as possible but "delete joint on cycle / right-click reels in" is very specific behavior.
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GrapplingGunComponent : Component
{
[DataField("jointId"), AutoNetworkedField]
public string Joint = string.Empty;
[DataField("projectile")] public EntityUid? Projectile;
[ViewVariables(VVAccess.ReadWrite), DataField("reeling"), AutoNetworkedField]
public bool Reeling;
[ViewVariables(VVAccess.ReadWrite), DataField("reelSound"), AutoNetworkedField]
public SoundSpecifier? ReelSound = new SoundPathSpecifier("/Audio/Weapons/reel.ogg")
{
Params = AudioParams.Default.WithLoop(true)
};
[ViewVariables(VVAccess.ReadWrite), DataField("cycleSound"), AutoNetworkedField]
public SoundSpecifier? CycleSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/kinetic_reload.ogg");
public EntityUid? Stream;
}