75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
using System;
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using Content.Shared.Sound;
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using Content.Shared.Trigger;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Trigger
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{
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[UsedImplicitly]
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public class TimerTriggerVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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private const string AnimationKey = "priming_animation";
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[DataField("countdown_sound", required: true)]
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private SoundSpecifier _countdownSound = default!;
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private Animation PrimingAnimation = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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PrimingAnimation = new Animation { Length = TimeSpan.MaxValue };
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{
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var flick = new AnimationTrackSpriteFlick();
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PrimingAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = TriggerVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("primed", 0f));
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var sound = new AnimationTrackPlaySound();
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PrimingAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_countdownSound.GetSound(), 0));
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}
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}
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public override void InitializeEntity(EntityUid entity)
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{
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IoCManager.Resolve<IEntityManager>().EnsureComponent<AnimationPlayerComponent>(entity);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var sprite = entMan.GetComponent<ISpriteComponent>(component.Owner);
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var animPlayer = entMan.GetComponent<AnimationPlayerComponent>(component.Owner);
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if (!component.TryGetData(TriggerVisuals.VisualState, out TriggerVisualState state))
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{
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state = TriggerVisualState.Unprimed;
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}
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switch (state)
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{
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case TriggerVisualState.Primed:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(PrimingAnimation, AnimationKey);
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}
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break;
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case TriggerVisualState.Unprimed:
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sprite.LayerSetState(0, "icon");
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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public enum TriggerVisualLayers : byte
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{
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Base
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}
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}
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