255 lines
9.6 KiB
C#
255 lines
9.6 KiB
C#
using Content.Server.Emp;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class ApcSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private const float ScrewTime = 2f;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PowerNetSystem));
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SubscribeLocalEvent<ApcComponent, BoundUIOpenedEvent>(OnBoundUiOpen);
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SubscribeLocalEvent<ApcComponent, MapInitEvent>(OnApcInit);
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SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
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SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
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SubscribeLocalEvent<ApcComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<ApcComponent, ApcToolFinishedEvent>(OnToolFinished);
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SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ApcComponent, EmpPulseEvent>(OnEmpPulse);
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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private void OnBatteryChargeChanged(EntityUid uid, ApcComponent component, ref ChargeChangedEvent args)
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{
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UpdateApcState(uid, component);
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}
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private void OnApcInit(EntityUid uid, ApcComponent component, MapInitEvent args)
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{
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UpdateApcState(uid, component);
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}
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//Update the HasAccess var for UI to read
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private void OnBoundUiOpen(EntityUid uid, ApcComponent component, BoundUIOpenedEvent args)
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{
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TryComp<AccessReaderComponent>(uid, out var access);
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if (args.Session.AttachedEntity == null)
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return;
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if (access == null || _accessReader.IsAllowed(args.Session.AttachedEntity.Value, access))
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{
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component.HasAccess = true;
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}
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else
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{
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component.HasAccess = false;
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}
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UpdateApcState(uid, component);
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}
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private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
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{
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TryComp<AccessReaderComponent>(uid, out var access);
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if (args.Session.AttachedEntity == null)
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return;
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if (access == null || _accessReader.IsAllowed(args.Session.AttachedEntity.Value, access))
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{
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ApcToggleBreaker(uid, component);
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}
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else
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{
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_popupSystem.PopupCursor(Loc.GetString("apc-component-insufficient-access"),
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args.Session, PopupType.Medium);
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}
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}
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public void ApcToggleBreaker(EntityUid uid, ApcComponent? apc = null, PowerNetworkBatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return;
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apc.MainBreakerEnabled = !apc.MainBreakerEnabled;
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battery.CanDischarge = apc.MainBreakerEnabled;
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UpdateUIState(uid, apc);
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SoundSystem.Play(apc.OnReceiveMessageSound.GetSound(), Filter.Pvs(uid), uid, AudioParams.Default.WithVolume(-2f));
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}
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private void OnEmagged(EntityUid uid, ApcComponent comp, ref GotEmaggedEvent args)
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{
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// no fancy conditions
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args.Handled = true;
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}
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public void UpdateApcState(EntityUid uid,
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ApcComponent? apc=null,
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PowerNetworkBatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return;
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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UpdatePanelAppearance(uid, appearance, apc);
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}
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var newState = CalcChargeState(uid, battery.NetworkBattery);
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if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastChargeState = newState;
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apc.LastChargeStateTime = _gameTiming.CurTime;
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if (appearance != null)
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{
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_appearance.SetData(uid, ApcVisuals.ChargeState, newState, appearance);
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}
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}
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var extPowerState = CalcExtPowerState(uid, battery.NetworkBattery);
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if (extPowerState != apc.LastExternalState
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|| apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastExternalState = extPowerState;
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apc.LastUiUpdate = _gameTiming.CurTime;
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UpdateUIState(uid, apc, battery);
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}
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}
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public void UpdateUIState(EntityUid uid,
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ApcComponent? apc = null,
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PowerNetworkBatteryComponent? netBat = null,
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ServerUserInterfaceComponent? ui = null)
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{
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if (!Resolve(uid, ref apc, ref netBat, ref ui))
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return;
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var battery = netBat.NetworkBattery;
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var state = new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.HasAccess,
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(int) MathF.Ceiling(battery.CurrentSupply), apc.LastExternalState,
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battery.AvailableSupply / battery.Capacity);
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_userInterfaceSystem.TrySetUiState(uid, ApcUiKey.Key, state, ui: ui);
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}
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private ApcChargeState CalcChargeState(EntityUid uid, PowerState.Battery battery)
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{
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if (HasComp<EmaggedComponent>(uid))
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return ApcChargeState.Emag;
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if (battery.CurrentStorage / battery.Capacity > ApcComponent.HighPowerThreshold)
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{
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return ApcChargeState.Full;
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}
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var delta = battery.CurrentSupply - battery.CurrentReceiving;
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return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
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}
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private ApcExternalPowerState CalcExtPowerState(EntityUid uid, PowerState.Battery battery)
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{
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if (battery.CurrentReceiving == 0 && !MathHelper.CloseTo(battery.CurrentStorage / battery.Capacity, 1))
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{
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return ApcExternalPowerState.None;
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}
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var delta = battery.CurrentSupply - battery.CurrentReceiving;
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if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
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{
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return ApcExternalPowerState.Low;
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}
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return ApcExternalPowerState.Good;
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}
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public static ApcPanelState GetPanelState(ApcComponent apc)
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{
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if (apc.IsApcOpen)
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return ApcPanelState.Open;
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else
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return ApcPanelState.Closed;
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}
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private void OnInteractUsing(EntityUid uid, ApcComponent component, InteractUsingEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Used, out ToolComponent? tool))
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return;
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if (_toolSystem.UseTool(args.Used, args.User, uid, ScrewTime, "Screwing", new ApcToolFinishedEvent(), toolComponent:tool))
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args.Handled = true;
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}
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private void OnToolFinished(EntityUid uid, ApcComponent component, ApcToolFinishedEvent args)
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{
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if (args.Cancelled)
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return;
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component.IsApcOpen = !component.IsApcOpen;
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UpdatePanelAppearance(uid, apc: component);
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// this will play on top of the normal screw driver tool sound.
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var sound = component.IsApcOpen ? component.ScrewdriverOpenSound : component.ScrewdriverCloseSound;
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_audio.PlayPvs(sound, uid);
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}
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private void UpdatePanelAppearance(EntityUid uid, AppearanceComponent? appearance = null, ApcComponent? apc = null)
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{
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if (!Resolve(uid, ref appearance, ref apc, false))
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return;
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_appearance.SetData(uid, ApcVisuals.PanelState, GetPanelState(apc), appearance);
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}
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private void OnExamine(EntityUid uid, ApcComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(component.IsApcOpen
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? "apc-component-on-examine-panel-open"
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: "apc-component-on-examine-panel-closed"));
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}
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private void OnEmpPulse(EntityUid uid, ApcComponent component, ref EmpPulseEvent args)
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{
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if (component.MainBreakerEnabled)
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{
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args.Affected = true;
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ApcToggleBreaker(uid, component);
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}
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}
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}
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}
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