Files
tbd-station-14/Content.Client/GameObjects/Components/Weapons/Ranged/Barrels/Visualizers/SpentAmmoVisualizer.cs
2020-12-04 11:57:33 +01:00

30 lines
861 B
C#

using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class SpentAmmoVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(AmmoVisuals.Spent, out bool spent))
{
return;
}
sprite.LayerSetState(AmmoVisualLayers.Base, spent ? "spent" : "base");
}
}
public enum AmmoVisualLayers : byte
{
Base,
}
}