Files
tbd-station-14/Content.Client/GameObjects/Components/Power/SmesVisualizer.cs
2020-12-04 11:57:33 +01:00

73 lines
2.6 KiB
C#

using Content.Shared.GameObjects.Components.Power;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{
public class SmesVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapSet(Layers.Input, sprite.AddLayerState("smes-oc0"));
sprite.LayerSetShader(Layers.Input, "unshaded");
sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState("smes-og1"));
sprite.LayerSetShader(Layers.Charge, "unshaded");
sprite.LayerSetVisible(Layers.Charge, false);
sprite.LayerMapSet(Layers.Output, sprite.AddLayerState("smes-op0"));
sprite.LayerSetShader(Layers.Output, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData<int>(SmesVisuals.LastChargeLevel, out var level) || level == 0)
{
sprite.LayerSetVisible(Layers.Charge, false);
}
else
{
sprite.LayerSetVisible(Layers.Charge, true);
sprite.LayerSetState(Layers.Charge, $"smes-og{level}");
}
if (component.TryGetData<ChargeState>(SmesVisuals.LastChargeState, out var state))
{
switch (state)
{
case ChargeState.Still:
sprite.LayerSetState(Layers.Input, "smes-oc0");
sprite.LayerSetState(Layers.Output, "smes-op1");
break;
case ChargeState.Charging:
sprite.LayerSetState(Layers.Input, "smes-oc1");
sprite.LayerSetState(Layers.Output, "smes-op1");
break;
case ChargeState.Discharging:
sprite.LayerSetState(Layers.Input, "smes-oc0");
sprite.LayerSetState(Layers.Output, "smes-op2");
break;
}
}
else
{
sprite.LayerSetState(Layers.Input, "smes-oc0");
sprite.LayerSetState(Layers.Output, "smes-op1");
}
}
enum Layers : byte
{
Input,
Charge,
Output,
}
}
}