Files
tbd-station-14/Content.Client/GameObjects/Components/Morgue/BodyBagVisualizer.cs
2020-12-04 11:57:33 +01:00

31 lines
821 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.Morgue;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Morgue
{
public sealed class BodyBagVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
if (component.TryGetData(BodyBagVisuals.Label, out bool labelVal))
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
}
}
}
public enum BodyBagVisualLayers : byte
{
Label,
}
}