* add types to explosion logs * make explosions logged by default * add cause parameter to IThresholdBehavior * add cause to ExplodeBehaviors * add cause to power cell explosions * remove useless log * add triggerer to triggers * add logs for damage from explosions * sneaky power cell update
30 lines
998 B
C#
30 lines
998 B
C#
using Content.Server.Explosion.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.System;
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namespace Content.Server.Explosion.EntitySystems
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{
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public sealed partial class TriggerSystem
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{
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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private void InitializeSignal()
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{
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SubscribeLocalEvent<TriggerOnSignalComponent,SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<TriggerOnSignalComponent,ComponentInit>(OnInit);
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}
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private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, SignalReceivedEvent args)
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{
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if (args.Port != component.Port)
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return;
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Trigger(uid, args.Trigger);
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}
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private void OnInit(EntityUid uid, TriggerOnSignalComponent component, ComponentInit args)
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{
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_signalSystem.EnsureReceiverPorts(uid, component.Port);
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}
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}
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}
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