* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes * Update Content.Shared/Doors/Systems/SharedDoorSystem.cs Clarifies comment of how the mask is used Co-authored-by: Centronias <charlie.t.santos@gmail.com> --------- Co-authored-by: Centronias <charlie.t.santos@gmail.com>