Files
tbd-station-14/Content.Client/Store/Ui/StoreBoundUserInterface.cs
keronshb 257909fd97 Adds a refund button & action upgrades for stores (#24518)
* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes datafield specification

* Readds missing using statement

* Removes unused using statements

* What the heck is listing data

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-04 11:48:51 +11:00

93 lines
2.4 KiB
C#

using Content.Shared.Store;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using System.Linq;
using System.Threading;
using Serilog;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Client.Store.Ui;
[UsedImplicitly]
public sealed class StoreBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private StoreMenu? _menu;
[ViewVariables]
private string _windowName = Loc.GetString("store-ui-default-title");
public StoreBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
_menu = new StoreMenu(_windowName);
_menu.OpenCentered();
_menu.OnClose += Close;
_menu.OnListingButtonPressed += (_, listing) =>
{
SendMessage(new StoreBuyListingMessage(listing));
};
_menu.OnCategoryButtonPressed += (_, category) =>
{
_menu.CurrentCategory = category;
SendMessage(new StoreRequestUpdateInterfaceMessage());
};
_menu.OnWithdrawAttempt += (_, type, amount) =>
{
SendMessage(new StoreRequestWithdrawMessage(type, amount));
};
_menu.OnRefreshButtonPressed += (_) =>
{
SendMessage(new StoreRequestUpdateInterfaceMessage());
};
_menu.OnRefundAttempt += (_) =>
{
SendMessage(new StoreRequestRefundMessage());
};
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_menu == null)
return;
switch (state)
{
case StoreUpdateState msg:
_menu.UpdateBalance(msg.Balance);
_menu.PopulateStoreCategoryButtons(msg.Listings);
_menu.UpdateListing(msg.Listings.ToList());
_menu.SetFooterVisibility(msg.ShowFooter);
_menu.UpdateRefund(msg.AllowRefund);
break;
case StoreInitializeState msg:
_windowName = msg.Name;
if (_menu != null && _menu.Window != null)
{
_menu.Window.Title = msg.Name;
}
break;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
_menu?.Dispose();
}
}