Files
tbd-station-14/Content.Shared/Disposal/SharedDisposalUnitSystem.cs

163 lines
5.6 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Body.Components;
using Content.Shared.Disposal.Components;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
using Content.Shared.Emag.Systems;
using Content.Shared.Item;
using Content.Shared.Throwing;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Disposal;
[Serializable, NetSerializable]
public sealed partial class DisposalDoAfterEvent : SimpleDoAfterEvent
{
}
public abstract class SharedDisposalUnitSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] protected readonly EmagSystem _emag = default!;
[Dependency] protected readonly MetaDataSystem Metadata = default!;
[Dependency] protected readonly SharedJointSystem Joints = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
// Percentage
public const float PressurePerSecond = 0.05f;
public abstract bool HasDisposals([NotNullWhen(true)] EntityUid? uid);
public abstract bool ResolveDisposals(EntityUid uid, [NotNullWhen(true)] ref SharedDisposalUnitComponent? component);
/// <summary>
/// Gets the current pressure state of a disposals unit.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <param name="metadata"></param>
/// <returns></returns>
public DisposalsPressureState GetState(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
{
var nextPressure = Metadata.GetPauseTime(uid, metadata) + component.NextPressurized - GameTiming.CurTime;
var pressurizeTime = 1f / PressurePerSecond;
var pressurizeDuration = pressurizeTime - component.FlushDelay.TotalSeconds;
if (nextPressure.TotalSeconds > pressurizeDuration)
{
return DisposalsPressureState.Flushed;
}
if (nextPressure > TimeSpan.Zero)
{
return DisposalsPressureState.Pressurizing;
}
return DisposalsPressureState.Ready;
}
public float GetPressure(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
{
if (!Resolve(uid, ref metadata))
return 0f;
var pauseTime = Metadata.GetPauseTime(uid, metadata);
return MathF.Min(1f,
(float) (GameTiming.CurTime - pauseTime - component.NextPressurized).TotalSeconds / PressurePerSecond);
}
protected void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
ref PreventCollideEvent args)
{
var otherBody = args.OtherEntity;
// Items dropped shouldn't collide but items thrown should
if (HasComp<ItemComponent>(otherBody) && !HasComp<ThrownItemComponent>(otherBody))
{
args.Cancelled = true;
return;
}
if (component.RecentlyEjected.Contains(otherBody))
{
args.Cancelled = true;
}
}
protected void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
{
if (args.Handled)
return;
args.CanDrop = CanInsert(uid, component, args.Dragged);
args.Handled = true;
}
protected void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
{
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
return;
if (component.DisablePressure == true)
return;
component.DisablePressure = true;
args.Handled = true;
}
public virtual bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
{
if (!Transform(uid).Anchored)
return false;
var storable = HasComp<ItemComponent>(entity);
if (!storable && !HasComp<BodyComponent>(entity))
return false;
if (_whitelistSystem.IsBlacklistPass(component.Blacklist, entity) ||
_whitelistSystem.IsWhitelistFail(component.Whitelist, entity))
return false;
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)
return true;
else
return false;
}
public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
[Serializable, NetSerializable]
protected sealed class DisposalUnitComponentState : ComponentState
{
public SoundSpecifier? FlushSound;
public DisposalsPressureState State;
public TimeSpan NextPressurized;
public TimeSpan AutomaticEngageTime;
public TimeSpan? NextFlush;
public bool Powered;
public bool Engaged;
public List<NetEntity> RecentlyEjected;
public DisposalUnitComponentState(SoundSpecifier? flushSound, DisposalsPressureState state, TimeSpan nextPressurized, TimeSpan automaticEngageTime, TimeSpan? nextFlush, bool powered, bool engaged, List<NetEntity> recentlyEjected)
{
FlushSound = flushSound;
State = state;
NextPressurized = nextPressurized;
AutomaticEngageTime = automaticEngageTime;
NextFlush = nextFlush;
Powered = powered;
Engaged = engaged;
RecentlyEjected = recentlyEjected;
}
}
}