96 lines
3.3 KiB
C#
96 lines
3.3 KiB
C#
using Content.Server.AlertLevel;
|
|
using Content.Server.Atmos.Monitor.Components;
|
|
using Content.Server.DeviceNetwork.Components;
|
|
using Content.Server.DeviceNetwork.Systems;
|
|
using Content.Server.Power.Components;
|
|
using Content.Server.Power.EntitySystems;
|
|
using Content.Shared.Access.Systems;
|
|
using Content.Shared.AlertLevel;
|
|
using Content.Shared.Atmos.Monitor;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.DeviceNetwork;
|
|
using Content.Shared.DeviceNetwork.Systems;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Emag.Systems;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Configuration;
|
|
|
|
namespace Content.Server.Atmos.Monitor.Systems;
|
|
|
|
public sealed class FireAlarmSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
|
|
[Dependency] private readonly AtmosAlarmableSystem _atmosAlarmable = default!;
|
|
[Dependency] private readonly EmagSystem _emag = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
|
[Dependency] private readonly AccessReaderSystem _access = default!;
|
|
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<FireAlarmComponent, InteractHandEvent>(OnInteractHand);
|
|
SubscribeLocalEvent<FireAlarmComponent, DeviceListUpdateEvent>(OnDeviceListSync);
|
|
SubscribeLocalEvent<FireAlarmComponent, GotEmaggedEvent>(OnEmagged);
|
|
}
|
|
|
|
private void OnDeviceListSync(EntityUid uid, FireAlarmComponent component, DeviceListUpdateEvent args)
|
|
{
|
|
var query = GetEntityQuery<DeviceNetworkComponent>();
|
|
foreach (var device in args.OldDevices)
|
|
{
|
|
if (!query.TryGetComponent(device, out var deviceNet))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_atmosDevNet.Deregister(uid, deviceNet.Address);
|
|
}
|
|
|
|
_atmosDevNet.Register(uid, null);
|
|
_atmosDevNet.Sync(uid, null);
|
|
}
|
|
|
|
private void OnInteractHand(EntityUid uid, FireAlarmComponent component, InteractHandEvent args)
|
|
{
|
|
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
|
|
return;
|
|
|
|
if (!_configManager.GetCVar(CCVars.FireAlarmAllAccess) && !_access.IsAllowed(args.User, args.Target))
|
|
return;
|
|
|
|
if (this.IsPowered(uid, EntityManager))
|
|
{
|
|
if (!_atmosAlarmable.TryGetHighestAlert(uid, out var alarm))
|
|
{
|
|
alarm = AtmosAlarmType.Normal;
|
|
}
|
|
|
|
if (alarm == AtmosAlarmType.Normal)
|
|
{
|
|
_atmosAlarmable.ForceAlert(uid, AtmosAlarmType.Danger);
|
|
}
|
|
else
|
|
{
|
|
_atmosAlarmable.ResetAllOnNetwork(uid);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnEmagged(EntityUid uid, FireAlarmComponent component, ref GotEmaggedEvent args)
|
|
{
|
|
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
|
|
return;
|
|
|
|
if (_emag.CheckFlag(uid, EmagType.Interaction))
|
|
return;
|
|
|
|
if (!TryComp<AtmosAlarmableComponent>(uid, out var alarmable))
|
|
return;
|
|
|
|
// Remove the atmos alarmable component permanently from this device.
|
|
_atmosAlarmable.ForceAlert(uid, AtmosAlarmType.Emagged, alarmable);
|
|
RemCompDeferred<AtmosAlarmableComponent>(uid);
|
|
args.Handled = true;
|
|
}
|
|
}
|