Files
tbd-station-14/Content.Server/Anomaly/Effects/TechAnomalySystem.cs

135 lines
4.8 KiB
C#

using Content.Server.Anomaly.Components;
using Content.Server.Beam;
using Content.Server.DeviceLinking.Systems;
using Content.Shared.Anomaly.Components;
using Content.Shared.DeviceLinking;
using Content.Shared.Emag.Systems;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Anomaly.Effects;
public sealed class TechAnomalySystem : EntitySystem
{
[Dependency] private readonly DeviceLinkSystem _signal = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly BeamSystem _beam = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly EmagSystem _emag = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TechAnomalyComponent, MapInitEvent>(OnTechMapInit);
SubscribeLocalEvent<TechAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<TechAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<TechAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
}
private void OnTechMapInit(Entity<TechAnomalyComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextTimer = _timing.CurTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<TechAnomalyComponent, AnomalyComponent>();
while (query.MoveNext(out var uid, out var tech, out var anom))
{
if (_timing.CurTime < tech.NextTimer)
continue;
tech.NextTimer += TimeSpan.FromSeconds(tech.TimerFrequency);
_signal.InvokePort(uid, tech.TimerPort);
}
}
private void OnStabilityChanged(Entity<TechAnomalyComponent> tech, ref AnomalyStabilityChangedEvent args)
{
var links = MathHelper.Lerp(tech.Comp.LinkCountPerPulse.Min, tech.Comp.LinkCountPerPulse.Max, args.Severity);
CreateNewRandomLink(tech, (int)links);
}
private void CreateNewRandomLink(Entity<TechAnomalyComponent> tech, int count)
{
if (!TryComp<AnomalyComponent>(tech, out var anomaly))
return;
if (!TryComp<DeviceLinkSourceComponent>(tech, out var sourceComp))
return;
var range = MathHelper.Lerp(tech.Comp.LinkRadius.Min, tech.Comp.LinkRadius.Max, anomaly.Severity);
var devices = _lookup.GetEntitiesInRange<DeviceLinkSinkComponent>(Transform(tech).Coordinates, range);
if (devices.Count < 1)
return;
for (var i = 0; i < count; i++)
{
var device = _random.Pick(devices);
CreateNewLink(tech, (tech, sourceComp), device);
}
}
private void CreateNewLink(Entity<TechAnomalyComponent> tech, Entity<DeviceLinkSourceComponent> source, Entity<DeviceLinkSinkComponent> target)
{
var sourcePort = _random.Pick(source.Comp.Ports);
var sinkPort = _random.Pick(target.Comp.Ports);
_signal.SaveLinks(null, source, target,new()
{
(sourcePort, sinkPort),
});
_beam.TryCreateBeam(source, target, tech.Comp.LinkBeamProto);
}
private void OnSupercritical(Entity<TechAnomalyComponent> tech, ref AnomalySupercriticalEvent args)
{
// We remove the component so that the anomaly does not bind itself to other devices before self destroy.
RemComp<DeviceLinkSourceComponent>(tech);
var sources =
_lookup.GetEntitiesInRange<DeviceLinkSourceComponent>(Transform(tech).Coordinates,
tech.Comp.LinkRadius.Max);
var sinks =
_lookup.GetEntitiesInRange<DeviceLinkSinkComponent>(Transform(tech).Coordinates,
tech.Comp.LinkRadius.Max);
for (var i = 0; i < tech.Comp.LinkCountSupercritical; i++)
{
if (sources.Count < 1)
return;
if (sinks.Count < 1)
return;
var source = _random.Pick(sources);
sources.Remove(source);
var sink = _random.Pick(sinks);
sinks.Remove(sink);
if (_random.Prob(tech.Comp.EmagSupercritProbability))
{
var sourceEv = new GotEmaggedEvent(tech, EmagType.Access | EmagType.Interaction);
RaiseLocalEvent(source, ref sourceEv);
var sinkEv = new GotEmaggedEvent(tech, EmagType.Access | EmagType.Interaction);
RaiseLocalEvent(sink, ref sinkEv);
}
CreateNewLink(tech, source, sink);
}
}
private void OnPulse(Entity<TechAnomalyComponent> tech, ref AnomalyPulseEvent args)
{
_signal.InvokePort(tech, tech.Comp.PulsePort);
}
}