Files
tbd-station-14/Content.Server/Objectives/Conditions/TerrorCondition.cs
deltanedas 251f429fb3 [Fix] move ninja objectives into NinjaRole (#15490)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-17 16:32:05 -06:00

53 lines
1.4 KiB
C#

using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Interfaces;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions;
[DataDefinition]
public sealed class TerrorCondition : IObjectiveCondition
{
private Mind.Mind? _mind;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
return new TerrorCondition {_mind = mind};
}
public string Title => Loc.GetString("objective-condition-terror-title");
public string Description => Loc.GetString("objective-condition-terror-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Structures/Machines/computers.rsi"), "comm_icon");
public float Progress
{
get
{
if (!NinjaSystem.GetNinjaRole(_mind, out var role))
return 0f;
return role.CalledInThreat ? 1f : 0f;
}
}
public float Difficulty => 2.75f;
public bool Equals(IObjectiveCondition? other)
{
return other is TerrorCondition cond && Equals(_mind, cond._mind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is TerrorCondition cond && cond.Equals(this);
}
public override int GetHashCode()
{
return _mind?.GetHashCode() ?? 0;
}
}