Files
tbd-station-14/Content.Server/Objectives/Conditions/SurviveCondition.cs
deltanedas 251f429fb3 [Fix] move ninja objectives into NinjaRole (#15490)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-17 16:32:05 -06:00

44 lines
1.3 KiB
C#

using Content.Server.Objectives.Interfaces;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions;
[DataDefinition]
public sealed class SurviveCondition : IObjectiveCondition
{
private Mind.Mind? _mind;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
return new SurviveCondition {_mind = mind};
}
public string Title => Loc.GetString("objective-condition-survive-title");
public string Description => Loc.GetString("objective-condition-survive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Clothing/Head/Helmets/spaceninja.rsi"), "icon");
public float Difficulty => 0.5f;
public float Progress => (_mind?.CharacterDeadIC ?? true) ? 0f : 1f;
public bool Equals(IObjectiveCondition? other)
{
return other is SurviveCondition condition && Equals(_mind, condition._mind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((SurviveCondition) obj);
}
public override int GetHashCode()
{
return (_mind != null ? _mind.GetHashCode() : 0);
}
}